DQ3 Menu Text

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// Define a TABLE
#VAR(EnglishTable, TABLE)
#VAR(MyPtr, CUSTOMPOINTER)
#VAR(MyPtr2, CUSTOMPOINTER)
#VAR(PtrTable, POINTERTABLE)

// Load and activate the table
#ADDTBL("dq3emenu.tbl", EnglishTable)
#ACTIVETBL(EnglishTable)

// Say we're dealing with a HIROM addressing mode
#SMA("HIROM")


#CREATEPTR(MyPtr, "HIROM",$0, 16)
#CREATEPTR(MyPtr2, "HIROM",$-6000, 16)
#PTRTBL(PtrTable, $438000, 2, MyPtr)


//#JMP($032B23)
//<$00><$80>
//#JMP($032B27)
//<$00><$80><$43>
//#JMP($032B32)
//<$01><$80><$43>
//#JMP($032B67)
//<$00><$80><$43>


#JMP($438400,$43A000)


#WRITE(PtrTable)
//<$00>はなす<end>
<$00>Talk<end>

#WRITE(PtrTable)
//<$01>じゅもん<end>
<$01>Spell<end>


#WRITE(PtrTable)	
//shop buying
//<$02>どうぐ<end>
<$02>Item<end>

#WRITE(PtrTable)
//<$03>しらべる<end>
<$03>Search<end>


#WRITE(PtrTable)
//<$04>つよさ<end>
<$04>Info<end>

#WRITE(PtrTable)
//<$05>さくせん<end>
<$05>Tactic<end>

#WRITE(PtrTable)
//<$06>あと<end>
<$06><end>

#WRITE(PtrTable)
//<$07>かい<end>
<$07>Seeds<end>

#WRITE(PtrTable)
//<$08>サイコロをふる<end>
<$08>Roll Dice<end>

#WRITE(PtrTable)
//<$09>マップをみる<end>
<$09>View Map<end>

#WRITE(PtrTable)
//<$0A>つよさをみる<end>
<$0A>View Stats<end>

#WRITE(PtrTable)
//<$0B>やめる<end>
<$0B>Done<end>

#WRITE(PtrTable)
//<$0C>あしもとをしらべる<end>
<$0C>Search<end>

#WRITE(PtrTable)
//<$0D>そのまま とまる<end>
<$0D>Keep as is<end>

#WRITE(PtrTable)
//<$0E>あと <end>
<$0E>Remain<end>

#WRITE(PtrTable)
//<$0F>かい サイコロをふれます<end>
<$0F>Turns left:<end>

#WRITE(PtrTable)
//<$10>はい<end>
<$10>Yes<end>

#WRITE(PtrTable)
//<$11>いいえ<end>
<$11>No <end>

#WRITE(PtrTable)
//<$12>とぼける<end>
<$12>Play dub<end>

#WRITE(PtrTable)
//<$13>した<end>
<$13> did<end>

#WRITE(PtrTable)
//<$14>しない<end>
<$14> can't<end>

#WRITE(PtrTable)
//<$15>だれに<end>
<$15>Who?<end>

#WRITE(PtrTable)
//<$16>こうげき<end>
<$16>Fight<end>

#WRITE(PtrTable)
//<$17>そうび<end>
<$17>Equip<end>

#WRITE(PtrTable)
//<$18>ぼうぎょ<end>
<$18>Parry<end>

#WRITE(PtrTable)
//<$19>にげる<end>
<$19>Flee<end>

#WRITE(PtrTable)
//<$1A>まほうつかい<end>
<$1A>Use magic<end>

#WRITE(PtrTable)
//<$1B>そうりょ<end>
<$1B>Cleric<end>

#WRITE(PtrTable)
//<$1C>どうする<end>
<$1C>Do what?<end>

#WRITE(PtrTable)
//<$1D>つかう<end>
<$1D>Use<end>

#WRITE(PtrTable)
//<$1E>わたす<end>
<$1E>Give<end>

#WRITE(PtrTable)
//<$1F>みせる<end>
<$1F>Look<end>

#WRITE(PtrTable)
//<$20>すてる<end>
<$20>Drop<end>

#WRITE(PtrTable)
//<$21>みる<end>
<$21>View<end>

#WRITE(PtrTable)
//<$22>ぜんいん<end>
<$22>All<end>

#WRITE(PtrTable)
//<$23>だれの<end>
<$23>Whose<end>

#WRITE(PtrTable)
//<$24>せいべつ<$05><end>
<$24>Sex: <end>

#WRITE(PtrTable)
//<$25>レベル<$05><end>
<$25>Level:<end>

#WRITE(PtrTable)
//<$26>ちから<$05><end>
<$26>STR:<end>

#WRITE(PtrTable)
//<$27>すばやさ<$05><end>
<$27> AGL:<end>

#WRITE(PtrTable)
//<$28>たいりょく<$05><end>
<$28>  ATK:<end>

#WRITE(PtrTable)
//<$29>かしこさ<$05><end>
<$29> WIS:<end>

#WRITE(PtrTable)
//<$2A>うんのよさ<$05><end>
<$2A> LUCK:<end>

#WRITE(PtrTable)
//<$2B>さいだいHP<$05><end>
<$2B>MAX HP:<end>

#WRITE(PtrTable)
//<$2C>さいだいMP<$05><end>
<$2C>MAX MP:<end>

#WRITE(PtrTable)
//<$2D>こうげきカ<$05><end>
<$2D>ATK P:<end>
//info menu

#WRITE(PtrTable)
//<$2E>しゅびカ<$05><end>
<$2E>DEF P:<end>

#WRITE(PtrTable)
//<$2F>HP<$05><end>
<$2F>HP:<end>

#WRITE(PtrTable)
//<$30>MP<$05><end>
<$30>MP:<end>

#WRITE(PtrTable)
//<$31>なまえをいれてください<end>
<$31>  Input a name  <end>

#WRITE(PtrTable)
//<$32>カナ<end>
//NOTE: currently we only use one page...disabled.
<end>

#WRITE(PtrTable)
//<$33>もどる<end>
<$33>Erase<end>

#WRITE(PtrTable)
//<$34>おわる<end>
<$34>Done<end>

#WRITE(PtrTable)
//<$35>かな<end>
<$35>Chr<end>

#WRITE(PtrTable)
//<$36>ショップ<end>
<$36>Shop<end>

#WRITE(PtrTable)
//<$37>レベルアップ<end>
<$37>Level Up<end>

#WRITE(PtrTable)
//<$38>ぼうけん<end>
<$38>Adventure<end>

#WRITE(PtrTable)
//<$39>コマンド<end>
<$39>Command<end>

#WRITE(PtrTable)
//<$3A>なまえ<end>
<$3A>Name<end>

#WRITE(PtrTable)
//<$3B>せんとう<end>
//probably needs retranslate from context
//this is most likely 'battle' not 'island', also appears late -- Gerb
<$3B>Battle<end>

#WRITE(PtrTable)
//<$3C>メッセージ<end>
<$3C>Message<end>

#WRITE(PtrTable)
//<$3D>エフェクト<end>
<$3D>Effect<end>

#WRITE(PtrTable)
//<$3E>エフェクト2<end>
<$3E>Effect2<end>

#WRITE(PtrTable)
//<$3F>ワープ<end>
<$3F>Warp<end>

#WRITE(PtrTable)
//<$40>そのた<end>
<$40>Others<end>

#WRITE(PtrTable)
//<$41>さいきょうそうび<end>
<$41>Best Equipment<end>

#WRITE(PtrTable)
//<$42>ぶきや<end>
<$42>Weapon shop<end>

#WRITE(PtrTable)
//<$43>ぼうぐや<end>
<$43>Goods shop<end>

#WRITE(PtrTable)
//<$44>どうぐや<end>
<$44>Item shop<end>

#WRITE(PtrTable)
//<$45>よろずや<end>
<$45>Armory<end>

#WRITE(PtrTable)
//<$46>しんぷ<end>
//probably wrong
<$46>Priest<end>

#WRITE(PtrTable)
//<$47>シスター<end>
<$47>Nun<end>

#WRITE(PtrTable)
//<$48>やどや<end>
<$48>Inn<end>

#WRITE(PtrTable)
//<$49>ぎんこう<end>
<$49>Bank<end>

#WRITE(PtrTable)
//<$4A>なかまとうろくじょ<end>
<$4A>Register<end>

#WRITE(PtrTable)
//<$4B>ルイーダのさかば<end>
<$4B>Ruida's Tavern<end>

#WRITE(PtrTable)
//<$4C>ダーマのしんでん<end>
<$4C>Dharma<end>

#WRITE(PtrTable)
//<$4D>なまえかえや<end>
<$4D>Name change<end>

#WRITE(PtrTable)
//<$4E>かくとうじょう<end>
//Monster arena
<$4E>Arena<end>

#WRITE(PtrTable)
//<$4F>よそうや<end>
//This gives odds for monster fight
<$4F>Prediction<end>

#WRITE(PtrTable)
//<$50>ふっかけみせや<end>
<$50>Bomb Shop<end>

#WRITE(PtrTable)
//<$51>マッチメイク<end>
//Not working with debug
<$51>Match maker<end>

#WRITE(PtrTable)
//<$52>メダルおじさん<end>
<$52>Metal King<end>

#WRITE(PtrTable)
//<$53>シスターセーブ<end>
<$53>Nun save<end>

#WRITE(PtrTable)
//<$54>おうさま<end>
<$54>King<end>

#WRITE(PtrTable)
//<$55>ぼうけんのしょをつくる<end>
<$55>Create adventure log<end>

#WRITE(PtrTable)
//A9B9
//<$56>ぼうけんをする<end> 
<$56>Continue adventure log<end>

#WRITE(PtrTable)
//<$57>せっていをかえる<end>
<$57>Change settings<end>

#WRITE(PtrTable)
//<$58>ぼうけんのしょをけす<end>
<$58>Erase adventure log<end>

#WRITE(PtrTable)
//<$59>ぼうけんのしょをうつす<end>
<$59>Copy adventure log<end>

#WRITE(PtrTable)
//<$5A>ぼうけんのしょ<end>
<$5A>Adventure Log<end>

#WRITE(PtrTable)
//<$5B><$84>ロト <end>
<$5B><$84>Loto<end>

#WRITE(PtrTable)
//<$5C>    <end>
<$5C>    <end>

#WRITE(PtrTable)
//<$5D>ROMバージョン<end>
<$5D>ROM Version<end>

#WRITE(PtrTable)
//<$5E>ひょうじそくど<end>
<$5E>Message Speed<end>

#WRITE(PtrTable)
//<$5F>はやい<end>
<$5F>Fast<end>

#WRITE(PtrTable)
//<$60>おそい<end>
<$60>Slow<end>

#WRITE(PtrTable)
//<$61>ステレオ<end>
<$61>Stereo<end>

#WRITE(PtrTable)
//<$62>モノラル<end>
<$62>Mono<end>

#WRITE(PtrTable)
//<$63>おとこ<end>
//NOTE: keep spaces for now
<$63> Male   <end>

#WRITE(PtrTable)
//<$64>おんな<end>
//NOTE: keep spaces for now
<$64>Female  <end>

#WRITE(PtrTable)
//<$65>せんとうから<end>
//note the following line completes this --Gerb
<$65>Battle<end>

#WRITE(PtrTable)
//<$66>だっしゅつする<end>
<$66>from<end>

#WRITE(PtrTable)
//<$67> <end>
<$67> <end>

#WRITE(PtrTable)
//<$68>しょうひMP<end>
<$68>MP Need<end>

#WRITE(PtrTable)
//<$69>HP<end>
<$69>HP<end>

#WRITE(PtrTable)
//<$6A>MP<end>
<$6A>MP<end>

#WRITE(PtrTable)
//<$6B>まんたん<end>
<$6B>Restore   <end>

#WRITE(PtrTable)
//<$6C>ならびかえ<end>
<$6C>Order      <end>

#WRITE(PtrTable)
//<$6D>どうぐせいり<end>
<$6D>Tidy Items  <end>

#WRITE(PtrTable)
//<$6E>ふくろせいり<end>
<$6E>Sort Bag<end>

#WRITE(PtrTable)
//<$6F>しゅび<end>
<$6F>DEF<end>

#WRITE(PtrTable)
//<$70>せいべつ<end>
<$70>Sex<end>

#WRITE(PtrTable)
//<$71>こうげきカ<end>
<$71>ATK P<end>

#WRITE(PtrTable)
//<$72>しゅびカ<end>
<$72>DEF P<end>

#WRITE(PtrTable)
//<$73>ぶき<end>
<$73>Weapon<end>

#WRITE(PtrTable)
//<$74>そうびしない<end>
//equip menu 
<$74>Nothing<end>

#WRITE(PtrTable)
//<$75>よろい<end>
<$75>Armr<end>

#WRITE(PtrTable)
//<$76>たて<end>
<$76>Shld<end>

#WRITE(PtrTable)
//<$77>かぶと<end>
<$77>Helm<end>

#WRITE(PtrTable)
//<$78>そうしょくひん<end>
<$78>Accessory<end>

#WRITE(PtrTable)
//<$79>かいにきた<end>
<$79>Buy<end>

#WRITE(PtrTable)
//<$7A>うりにきた<end>
<$7A>Sell<end>

#WRITE(PtrTable)
//<$7B>ふくろには<end>
<$7B>Bag:<end>

#WRITE(PtrTable)
//<$7C>こ はいっている<end>
//<$7C> Inside<end> keep blank for now
<$7C><end>

#WRITE(PtrTable)
//<$7D>はいっていない<end>
//had this as none but 0 works better for the menu
<$7D> 0<end>

#WRITE(PtrTable)
//<$7E>いきかえらせる<end>
<$7E>Resurrection<end>

#WRITE(PtrTable)
//<$7F>どくのちりょう<end>
//NOTE: remove poison
<$7F>Purification<end>

#WRITE(PtrTable)
//<$80>のろいをとく<end>
//NOTE: curse removal
<$80>Benediction<end>

#WRITE(PtrTable)
//<$81>なかまをよびだす<end>
<$81>Summon Companion<end>

#WRITE(PtrTable)
//<$82>なかまをあずける<end>
<$82>Leave Companion<end>

#WRITE(PtrTable)
//<$83>めいぼをみる<end>
<$83>View Roster<end>

#WRITE(PtrTable)
//<$84>だれを<end>
<$84>Who?<end>

#WRITE(PtrTable)
//<$85>MX<$05><end>
<$85>MX<$05><end>

#WRITE(PtrTable)
//<$86>MY<$05><end>
<$86>MY<$05><end>

#WRITE(PtrTable)
//<$87>WX<$05><end>
<$87>WX<$05><end>

#WRITE(PtrTable)
//<$88>WY<$05><end>
<$88>WY<$05><end>

#WRITE(PtrTable)
//<$89>ML<$05><end>
<$89>ML<$05><end>

#WRITE(PtrTable)
//<$8A>ひつようなときつかおう<end>
// 'use during important times'
<$8A>hitsu1<end>

#WRITE(PtrTable)
//<$8B>ひつようなとき<end>
// 'during important times'
<$8B>hitsu2<end>

#WRITE(PtrTable)
//<$8C>つかおう<end>
// 'use'
<$8C>tsukaou<end>

#WRITE(PtrTable)
//<$8D>だれが<end>
<$8D>Who?<end>

#WRITE(PtrTable)
//<$8E>しようしていません<end>
//NOTE: this is for the save files when saving
<$8E>Unused<end>

#WRITE(PtrTable)
//<$8F>どこへ<end>
<$8F>Where  <end>

#WRITE(PtrTable)
//<$90>いんちきルーラ<end>
<$90>Fake return<end>

#WRITE(PtrTable)
//<$91>あずける<end>
<$91>Deposit<end>

#WRITE(PtrTable)
//<$92>ひきだす<end>
<$92>Withdraw<end>

#WRITE(PtrTable)
//<$93>モンスターせんたく<end>
<$93>Choose Monster<end>

#WRITE(PtrTable)
//<$94>こうどうせんたく<end>
<$94>Choose Arena<end>

#WRITE(PtrTable)
//<$95>しに<end>
//dead
<$95>De<end>

#WRITE(PtrTable)
//<$96>まひ<end>
//paralysed
<$96>Pa<end>

#WRITE(PtrTable)
//<$97>どく<end>
//poisoned
<$97>Po<end>

#WRITE(PtrTable)
//<$98>しゅべつじゅん<end>
<$98>By Type      <end>

#WRITE(PtrTable)
//<$99>あいうえおじゅん<end>
<$99>Alphabetical<end>

#WRITE(PtrTable)
//<$9A>ルーラ<end>
<$9A>Return:<end>

#WRITE(PtrTable)
//<$9B>リレミト<end>
<$9B>Outside:<end>

#WRITE(PtrTable)
//<$9C>ラナルータ<end>
<$9C>Day-Night:<end>

#WRITE(PtrTable)
//<$9D>エンカウント<end>
<$9D>Encounters:<end>

#WRITE(PtrTable)
//<$9E>ぜんめつふっき<end>
//This is talking about what is default return location set to
<$9E>Return set to:<end>

#WRITE(PtrTable)
//<$9F>リセットふっき<end>
<$9F>Reset return:<end>

#WRITE(PtrTable)
//<$A0>ちからのたね<end>
<$A0>STRSeed<end>

#WRITE(PtrTable)
//<$A1>すばやさのたね<end>
<$A1>AGLSeed<end>

#WRITE(PtrTable)
//<$A2>スタミナのたね<end>
<$A2>STMSeed<end>

#WRITE(PtrTable)
//<$A3>かしこさのたね<end>
<$A3>INTSeed<end>

#WRITE(PtrTable)
//<$A4>ラックのたね<end>
<$A4>LCKSeed<end>

#WRITE(PtrTable)
//<$A5>つかえます<end>
<$A5>Remain<end>

#WRITE(PtrTable)
//<$A6>じぶんで やる<end>
<$A6>Choose Stats<end>

#WRITE(PtrTable)
//<$A7>おまかせにする<end>
<$A7>Random Stats<end>

#WRITE(PtrTable)
//<$A8>なんがつうまれ<$7E><end>
//<$A8>What month where you born?<end>
<$A8>What month?<end>

#WRITE(PtrTable)
//<$A9>なんにちうまれ<$7E><end>
//<$A9>What day where you born?<end>
<$A8>What day?<end>

#WRITE(PtrTable)
//<$AA>まい<end>
//counter should be left blank
<$AA><end>

#WRITE(PtrTable)
//<$AB>あたらしい すごろくが したい<end>
<$AB>A new dice game<end>

#WRITE(PtrTable)
//<$AC>ちちオルテガを いきかえしたい<end>
<$AC>Revive Ortega<end>

#WRITE(PtrTable)
//<$AD>エッチな ほんが よみたい<end>
<$AD>Read some Porn<end>

#WRITE(PtrTable)
//<$AE>つまえ<end>
<$AE>tsumae<end>



#JMP($43A000,$43B000)
#W24($035974)	;hard code base into the LDA
//Menu part two
//These are loaded in with LDA $C35996,x at    $C3/5973 to find reference 

search for 5973 in trace
// romjuice v2.2
// written by prez@lfx.org
// dumping from 35996-37996h
// --------------------------
//to keep lenghts the same add spaces after <end> tag for "

//Needs no pointer because it's always 00
// <end>かしこさ   <end>
Wisdom<end>

#WRITE(MyPtr2,$3579A)  
#WRITE(MyPtr2,$3595F)
// <end>うんのよさ  <end>
Luck<end>

#WRITE(MyPtr2,$3596B)
// <end>たいりょく  <end>
Attack<end>

#WRITE(MyPtr2,$35953)
// <end>すばやさ   <end>
Agility<end> 

#WRITE(MyPtr2,$3594D)
// <end>どうぐ    <end>
Item<end>  

#WRITE(MyPtr2,$358D2)
// <end> どうぐ   <end>
 Item<end>  

#WRITE(MyPtr2,$35971)
//No pointer yet
// <end>こうげきりょく<end>
//for little box when item is selected
Attack<end> 

#WRITE(MyPtr2,$35965)
// <end>しゅびりょく <end>
Defense<end> 

#WRITE(MyPtr2,$35B9D)
// <end>そうびできない<end>
  Can't<end>
#WRITE(MyPtr2,$35BEA)
  Can't<end> 

#WRITE(MyPtr2,$35AFC)
#WRITE(MyPtr2,$35BCE)
#WRITE(MyPtr2,$35CB0)
// <end>そうびしている<end>
Equiped<end>

#WRITE(MyPtr2,$35AEB)
#WRITE(MyPtr2,$35BFB)
// <end>もっている  <end>
    has<end>

#WRITE(MyPtr2,$35BAE)
// <end>もっていない <end>
   none<end>

#WRITE(MyPtr2,$35B3D)
// <end>そうびできる <end>
Can use<end>

#WRITE(MyPtr2,$358AE)
// <end>  うれない<end>
  None<end>

#WRITE(MyPtr2,$35DEC)
// <end>ぶき<end>
Weapon<end>

#WRITE(MyPtr2,$35DF2)
// <end>よろい<end>
Armor<end>

#WRITE(MyPtr2,$35DF8)
// <end>たて<end>
Shield<end>

#WRITE(MyPtr2,$35DFE)
// <end>かぶと<end>
Helmet<end>

#WRITE(MyPtr2,$35920)
#WRITE(MyPtr2,$35E04)
// <end>そうしょくひん<end>
Accesory<end>

#WRITE(MyPtr2,$3591A)
#WRITE(MyPtr2,$35DE6)
// <end>どうぐ<end>
Item<end>

#WRITE(MyPtr2,$35E0D)
// <end>だいじなもの<end>
Key Item<end>

#WRITE(MyPtr2,$35EAA)
// <end>  <$7E><$7E><$7E>  <end>
????  <end>

#WRITE(MyPtr2,$35E4F)
// <end>つかったら<end>
Can use<end>

#WRITE(MyPtr2,$35E5A)
// <end>なくなる<end>
only once<end>

#WRITE(MyPtr2,$35E3E)
// <end>なんかいでも<end>
Use more<end>

#WRITE(MyPtr2,$35E49)
// <end>つかえる<end>
than once<end>

#WRITE(MyPtr2,$35E60)
// <end>つかいすぎると<end>
Can break<end>

#WRITE(MyPtr2,$35E6B)
// <end>こわれることも<end>
when used<end>

//none found yet
// <end>せいかくが<end>
//personallity is
Personality<end>

#WRITE(MyPtr2,$35EC1)
// <end>かわる<end>
Change<end>

#WRITE(MyPtr2,$35C55)
// <end>  つかったらなくなる<end>
Good only for one use<end>

#WRITE(MyPtr2,$35C4F)
// <end> なんかいでもつかえる<end>
Can use many times<end>

#WRITE(MyPtr2,$35C5B)
// <end>つかいすぎるとこわれる<end>
Breaks if used too much<end>

#WRITE(MyPtr2,$35C61)
// <end>    <$7E><$7E><$7E>    <end>
????  <end>

#WRITE(MyPtr2,$35C67)
// <end>   せいかくがかわる<end>
//Change personallity
Ch Person<end>

#WRITE(MyPtr2,$35EEB)
#WRITE(MyPtr2,$35F11)
#WRITE(MyPtr2,$35F23)
// <end>できる<end>
//can use
Can use <end>

#WRITE(MyPtr2,$35F0B)
#WRITE(MyPtr2,$35F1D)
// <end>できない<end>
//cant use
Can't use<end>

#WRITE(MyPtr2,$35EF1)
// <end>あたまをぶつける<end>
//bumped head
Hit Head<end>

#WRITE(MyPtr2,$35EE5)  #WRITE(MyPtr2,$35F05)
// <end>ふしぎなちから<end>
//Mysterious Strength<end>
StrStre<end>

#WRITE(MyPtr2,$35F3B)
// <end>する<end>
//Used to say in debug if encounters are on or not
Yes    <end>

#WRITE(MyPtr2,$35F41)
// <end>しない<end>
//Used to say in debug if encounters are on or not
No     <end>
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